Lecturer, Deputy Programme Leader for Computer Science
- BEng (CityU), MSc (HKUST), PhD (CityU)
- Contact: (852) 27664023
- Office: PQ733
- Email: kai-tai-jeff.tang [at] polyu.edu.hk (replace [at] with @)
About me
Dr. Jeff Tang serves as a lecturer and the Deputy Programme Leader for Computer Science at the Hong Kong Polytechnic University's Department of Computing. He has held positions as an Assistant Professor at local self-financing universities as well as R&D Manager and Senior Researcher at the government funded Automotive Platforms and Application Systems (APAS) R&D Centre. He worked with the University of Tokyo's ERATO IGARASHI Design Interface Project in Japan in 2012. In 2012, 2003, and 2005, he earned his PhD, BEng(Hons), and MSc degrees from the City University of Hong Kong, respectively.
Dr. Tang is an accomplished scholar and educator who has written more than 50 publications including journal articles, book chapters, and refereed conference papers. His managed ideas won gold and silver prizes in the special edition of the International Exhibition of Inventions of Geneva 2022. He is the inventor of various patents. He presently has a position on the SCIE/SSCI Journal's Library Hi Tech Editorial Board. He has worked as a reviewer for prestigious SCI/SSCI journals. He has participated in the organising committees for a number of prestigious international conferences, including IEEE TENCON, IEEE TALE, ICWL, etc.
Research
I initiated a Special Interests Group on Smart Interfaces, focusing on the problems in pattern recognition, computer graphics/vision, and motion sensing. Our research goal is to build smart interfaces that enables human-being and their digital twins to interact with virtual world seamlessly. This includes fall detection, 3D scanning, natural human-computer interaction, tele-presence.
Keywords
- Multimedia, metaverse, graphics, machine learning
News
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(2025 Apr) A full paper "Enhance Learner Engagement Through Experiential Learning in a Gamified Simulation: a Longitudinal Study" has been accepted at the 18th International Conference on Blended Learning (ICBL 2025).
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(2025 Mar) A poster paper "Intuitive Remote Exploration with a Head-Controlled Quadrupedal Robot Avatar in Virtual Reality" has been accepted at the 2025 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games.
- (2025 Jan) Our article "SMSMO: Learning to Generate Multimodal Summary for Scientific Papers" has been pulished at the Knowledge-Based Systems Journal. (Impact Factor=7.2)
- (2024 Mar) Our paper "Enhancing the Motivation of Young Learners in Intangible Cultural Heritage Education: A Creative Real-Time Finger Tracking System for Chinese Shadow Puppetry" received the Best Paper Presentation Awards in the International Conference on Information and Education Technology (ICIET) 2024.
- (2024 Feb) Application for the Student-Staff Partnership (SSP) Seed Fund Scheme is successful.
- (2024 Jan) A full paper "Enhancing the Motivation of Young Learners in Intangible Cultural Heritage Education: A Creative Real-Time Finger Tracking System for Chinese Shadow Puppetry" has been accepted for the International Conference on Information and Education Technology (ICIET) 2024.
- (2023 Nov) An article "Robust Cognitive Capability in Autonomous Driving using Sensor Fusion Techniques: A Survey" is published in IEEE Transactions on Intelligent Transportation Systems. doi:10.1109/TITS.2023.3327949. Early Access (Impact Factor=8.5)
- (2023 Feb) A book chapter "If You Believe, You Will Receive: VR Interview Training for Pre-employment" is published on "Extended Reality and Metaverse" (see more in publication page)